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ShadowWarriorLuke

61 Movie Reviews w/ Response

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Insanity at its best

This is how all KH spoofs should be done. That was very funny. The bad voice for Donald added to the humour of it in my opinion. I also like Goofy's comment regarding the Heartless too.

RogerregoRRoger responds:

glad you look at the b right side for Donalds horrible voice then ^^

HA HA HA! Classic

Came across this looking through the flashes of the past few days, seeing as I was AFK. Stupid FF fans complaining about this and 0-ing it. Oh well (are you Tootbook under an alt by the way? This looks a bit like that "Fight fight" thingy from a week or so ago, or at least the same style).

I like how it rips on all the FFVI animations that have Kefka come back from the dead (there's been a lot recently) along with the "self-composed" FF music. That, and Kefka's laugh was bearable in this, seeing as it wasn't the crappy digitised one. Classic stuff, I demand another episode of this epic tale!

SOcoreFT responds:

I maid that moovee but tootbook asked if he cood submit so i said "rofl" and he did it. "then i said" penis and it passed judgement :' ( i love you

Good

Yeah, I'm biased because I'm a Zelda fanboy. =P But this was enjoyable. Whoever made the preloader game did a nice job.

Xanadu32: Dunno whether you were going for serious or funny in this one. Seemed like a bit of both, seeing as the shatter mask raised a smile. 7/10

Masa Mune: Not bad at all. Nice work with Link to the Past sprites, especially considering they're quite limiting to work with. The Uncle revive thing seemed a bit cheesy though. 7/10

Cryokenetic: Now this one I liked. Yeah, the show's as cheesy as hell but it made me smile at the memories of it (even though I can go on Zelda Universe or Yahooligans TV and watch it any time =P). Although Zelda falls in the water in the actual opening at the "Nice job, HERO!" part. 8/10

Luigi_dude12: Great action in this one. Plus nice use of music too. Only gripe is that it seemed to be cut short. 8/10

Overall, nice work.

(who do I talk to to take part in one of these if there'll be another?)

Xanadu32 responds:

Thanks for the review Luke. If you want to be in one, you can contact me (Xan32) my msn email address in my profile. I'd be good to hear from you in the future.

The music...

... in the interactive scene, the music keeps overlapping itself. You might want to fix that. Nothing else to say otherwise, good work.

PS: Regarding how the extra scene is possible, just remember the old Bob and George motto: "There are no plotholes!"

Cryokenetic responds:

Yes....the music....I KNOW....

Also, from B&G, "I hate time travel" ^_^

Well done my friend

Isn't a bit of that from the second TT? =P Anyway, great work on this, very fast-paced. The menu screen was good, and music was well chosen. Only problem I had was I had to lower the quality about halfway through. I take it we'll get an explanation of what's to come in the next one, seeing as not a lot was explained here. Ah well, action is always good.

Keep up the great work.

Kaosboy85 responds:

Thanks Shadow! I'm glad you likd it:)... Sprite TT... what ever are you talking about:-p

SERPENT!

You actually got it through, good work. I helped protect this so I demand cookies and stuff.

Anyway, seeing as I must be constructive. Try and learn how to move the camera across the screen so it looks like it's scrolling through the level. And make use of that preloader script I sent you, too if you can. Remember, two keyframes at the start and paste it in, then create a circle or whatever and convert it to a button, click on it then paste the third script I sent. Compress the audio too (right-click on it in the library, go to properties and choose to uncheck the "Imported MP3 Quality" box). Hope that helps a bit. And remember I can't baby you through it, I had to learn a lot of stuff on my own. Anyway, later.

Serpent101 responds:

Okay, I just ope this doesn't get blammed so I can reffer back to this message to make a preloader...
Oh and you'll hTave to send me the code again. I didn't save it, but it is good that this flash is-- OH CRAP! I FORGOT WHAT I WAS TALKING ABOUT! Sorry folks, but I R crazy at times

Hmm...

OK, so it's another "FFVI continuation" thingy. Well, first thing, I absolutely LOATHE Kefka as a villain. He's almost as bad as Seymour in my opinion, and Seymour was a poor villain at best. I'd strongly recommend having a new villain instead of Kefka. Also, it jumps around quite a bit in terms of story. It's better to focus on a few characters rather than trying to fit everyone in.

Second, music-wise, they were clear and all, but I'd really recommend using music from other RPGs. If you go to Blue Laguna's site and look in the mp3 section at the Star Ocean 3, Chrono Cross, Shadow Hearts and Suikoden sections you'll find some good music that should fit the scene pretty well. People may complain about it "not being pure" or some such crap, but in the long run it'll help you stand out.

Anyway, onto what I liked. Animation-wise, it was pretty good. No lag, the walking clips were nicely done and the textboxes were good. The camera angles were great too, I'd keep putting those to use. I also liked the fight with Shadow and the soldiers. Turn-based just doesn't really work unless you're mocking it in an animation in my opinion. I'd recommend using a radial gradient for the blood instead of solid bright red (Window > Colour Mixer and you'll see the option). For "advance the text" buttons (I noticed you mentioned you wanted to learn these) you just need to make the textbox into a button, put a stop command in on the keyframe with the text and then a "root play" command on the box/button itself (click on it, then put the command in). Some people like to go at their own pace I guess but waiting around doesn't bother me so much.

Anyway, sorry if I came across a bit harsh, and I hope I've helped out a bit. You have potential, so keep at it.

MasaAndMune responds:

as far as music wise, i will be using diff music from other games for episode 2, so dont worry, and as far as it this review being harsh, it wasnt at all, its just what its suppose to be constructive criticism, anyways, thx for the review

Immortal...

... been ages since I heard that. I should try and find MK: DA for cheap or something I suppose... gah, off-topic.

The opening fight was good. I wish I had the patience/skill to manipulate FF sprites and come out with a good fight (I'm "decent" with Megaman sprites but that's about it). The twist regarding SM surprised me, but it was hinting at it in the previous episode if I remember. The spriting itself has improved, too. I noticed that you used more than the two frames you did before when they walked. And at long last we get to see what the prize for winning is. But what of the DragonFballs?

One minor thing: I'm sure I've seen the Tetris thing before somewhere in another movie.

My vote for this episode: Terra. Was gonna go for Crono, but I want to see what happens now that he and Shadow are now enemies. Keep up the good work.

PS: Blue Laguna's site now has Suikoden I, II and III music in the MP3 section. Sounds a bit glitchy when you listen to it online but if you save it to your HD and play it it sounds fine. Might be something to consider.

Hell-Fire responds:

Terra

Yeah you have to love Adema. Practise makes perfect. Keep at it and you will get there. Yes there was some hints at slapdown. The dragonF balls shall return next episode. I had no idea it was used in another movie. Yeah I have seen them. I love suikoden music. Thanks a lot.

Good as always

So now Frog has entered the scene. The fight scene wasn't bad, and the interactivity adds to your own style. The character development regarding Lucca was... umm... interesting and the extra scene was decent.

All I can suggest is to try and make a preloader for the future ones. There's a few tutorials on NG that might help out (search "Preloader"). Keep at it.

Cryokenetic responds:

You know the pendant? At the beginning?

That IS the preloader.

Heh...

Wonder how many actually fell for the Numagrounds thing anyway? Bit of an overdone thing, but this was pretty good. The lip-syncing was near-perfect. Sprite movements got a bit repetitive though, but considering it's a music video that shouldn't matter too much. I noticed that the Wario sprite still had some white background on from the Trace Bitmap, but it's a detailed sprite so it'd be more difficult to get all the white for that one.

Not bad overall.

RupeeClock responds:

I think that white background is actually his glove, i'm not sure.

Thanks. :)

A thing with stuff.

Age 39, Male

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